// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Runtime/Engine/Classes/Components/StaticMeshComponent.h"
#include "MyActor.generated.h"

UCLASS()
class RPGDDD_API AMyActor : public AActor
{
	GENERATED_BODY()
	
    UPROPERTY(EditAnywhere)
    int32 	m_iSongAge;
    
    
    float 	m_fRunningTime;
    UStaticMeshComponent * CubeMesh;
public:	
	// Sets default values for this actor's properties
	AMyActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	
	
};
